![]() 9 ends up being a positive example, rather than something that drives people away from Kickstarter and other crowdfunding platforms. Don’t promise too much, don’t close the backers out, don’t take on outside partners when you don’t need to, and, above all, be realistic about your goals. If you every consider crowdfunding anything, Mighty No. The game has been receiving mixed reviews, Kickstarter backers have had trouble getting their codes, the game has been delayed yet again on Xbox 360 and Mac, and the Wii U version is reportedly in an almost-unplayable state. 9′s trials and tribulations were forgotten once the game finally arrived, right? Haha, nope. 9‘s own developers hit Twitter to call the trailer “unforgivable.” Mega Man fans slip into a deep depression. 9 actually, maybe coming out, Deep Silver releases a trailer for the game, and it’s an epic embarrassment, featuring lines about how the game will let you “make bad guys cry like an anime fan on prom night.” Some of Mighty No. Comcept promises the game won’t be delayed again. According to the developers this is due to the game’s net code for its two relatively minor online modes not being up to snuff. ![]() 9 is delayed again, this time until February 9, 2016. The blame for this was put on the large number of ports Comcept promised, although the fact that Deep Silver was now publishing a physical version of the game was also a likely issue (printing and shipping discs and boxes takes time). In April of 2015, Concept announced the game would now be published by Deep Silver (the guys behind Saints Row) and that the game will be delayed until September 2015. In January 2015, Inafune releases a video, in which he claims the game is “pretty much finished.” Deep Silver Partnership and First Delay When the fans balked, the developers usually ended up “finding” the extra money somewhere, adding a slightly sketchy air to the whole operation. 9 team continued to solicit backers for more money throughout 2014, claiming it was needed for extras like voice acting and DLC. 9 was scheduled to be released Spring 2015.ĭespite raising well above their original goal of $900,000, the Mighty No. It was more stuff than most major publishers would pack into a game, never mind a startup indie. 9 offered a huge, unwieldy list of stretch goal bonuses, including extra modes, online multiplayer, a documentary and ports to every platform under the sun. 9‘s Kickstarter sent shockwaves throughout the industry – it was the first big Japanese success on the platform, and set off a series of similar “spiritual successors.” Inafune was looking for $900,000 on Kickstarter, but fans flooded his coffers with over $4 million in cash. 9, a new Mega Man game in everything but name. Three years later in September of 2013, Keiji Inafune and his new company Comcept unveiled Mighty No. After Inafune left, Capcom canceled three in-production Mega Man games, and essentially buried their once-mascot out of spite, leading to a lot of pent-up frustration from loyal fans of the Blue Bomber. Apparently, it wasn’t an amicable breakup. ![]() 9 begins in 2010 when Keiji Inafune, co-creator of Mega Man and then-Head of Production for Capcom, quit the company.
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